| Explain how games, activities, and low-fidelity simulations generate more engaged learners. |
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| Evaluate various games, activities, and low-fidelity simulations by altering risk and consequence factors to foster learning among game participants. |
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| Select game formats and game mechanics that align with individual objectives for learning in team training. |
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| Justify gaming as a viable educational approach for increasing collaborative teamwork within high-functioning teams. |
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