Post-Activity Evaluation
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As a result of attending this activity, I am better able to:
Strongly DisagreeDisagreeNeutralAgreeStrongly Agree
Explain how games, activities, and low-fidelity simulations generate more engaged learners.
Evaluate various games, activities, and low-fidelity simulations by altering risk and consequence factors to foster learning among game participants.
Select game formats and game mechanics that align with individual objectives for learning in team training.
Justify gaming as a viable educational approach for increasing collaborative teamwork within high-functioning teams.
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Competence is defined as the ability to apply knowledge, skills and judgement in practice (knowing how to do something). Joint Accreditation required us to analyze changes in learner' knowledge/competence, skills/strategies, performance, or patient outcomes.
YesNoNo Change
This activity increased my knowledge/competence.
This activity increased my skills/strategy.
This activity improved my performance.
This activity will improve my patient outcomes.
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